New Backwards Compatability Titles For Xbox One

Eallied today Xbox announced that there was 19 new titles added to the Xbox One backwards compatability program.

However a short time later they updated the list which you can see below to be only 16 games. This new list is the finalised list for this, the newest backwards compatability games.

Additionally, all games available on Games for Gold for Xbox 360 will from now on, be backwards compatible on the Xbox One.

.        Braid

·         DEUS EX: HUMAN REVOLUTION

·         Doritos Crash Course

·         Fable III

·         Halo: Reach

·         Hydro Thunder

·         Iron Brigade

·         Kane & Lynch 2

·         Motocross Madness

·         MS.PAC-MAN

·         Peggle

·         Portal: Still Alive

·         Spelunky

·         Splosion Man

·         Ticket to Ride™

·         Zuma’s Revenge!

 

Bethesda Opens New Game Studio

Bethesda Opens New Game Studio

Bethesda Game Studios, which created the hugely successful Fallout 4 and is owned by ZeniMax Media today announced that it has opened a brand new development studio in Montreal, Quebec to expand its operations in regards to developing for consoles, PC, and mobile gaming platforms.

“We’ve worked with some very talented developers in Montreal for a long time, and decided it was time to open a studio there,” said Todd Howard, Game Director and Executive Producer at Bethesda Game Studios. “It’s exciting to think about the new games we’ll be building together.”



Bethesda Game Studios Montreal currently has a core team of more than 40 developers, covering both console and mobile game development. The Montreal studio will be managed by industry veteran Yves Lachance as Studio Director.

“Our collaboration with Bethesda Game Studios has been an exhilarating and memorable journey already,” said Lachance. “We are thrilled to be launching the studio in Montreal and contributing our city’s great game-making talent to the kind of games that Bethesda Game Studios is known for."

Bethesda Game Studios is currently hiring for both its Maryland and Montreal locations. For more information about available jobs, visit http://jobs.zenimax.com

Want to know everything that's in Battlefront?

Everything in Battlefront

Unless you have been living under a rock....on Mars then as a gamer you will know that EA/DICE have released the eagerly awaited Star Wars: Battlefront. In this article you will find everything you need to know about the latest Battlefront game, including vehicles, weapons characters and more...

Weapons


A280 is a sturdy and powerful blaster rifle that has a high rate of fire, excellent damage and long range reach. It has been adopted by the Rebel Alliance as its main battle rifle. 
See more information her...

Vehicles

 E-WEB *(other turrets are mentioned but I could not find names)
For more details click here.

Characters


 Play as a single hero and go up against a squad of enemies.
One player becomes the Hero and takes on a squad of enemies. If the hero is defeated, the next player is up. Whoever defeats the most enemies will win!
For more details on characters then click on the link!

There are more details than that in the game of course, and information about all of the games features including Star Cards, classes, races, planets and more can be found here.

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Why We Play Video Games

Why we play video games.

There exists an indefinable quality that separates gamers from the rest of humanity, some thing that makes us, us and them, well not us! It's a quality that I have never been quite able to identify dear reader, but it is inescapably there. Today, in hopes of moving closer to that essential quality of gamerosity, I examine part of what makes us tick. In particular, I take a look at what draws different types of gamers to the hobby, and while every gamer does indeed play for very different reasons, there are distinctive and common threads that tie the entire gaming experience together.

A lot gamers are motivated by the very challenge that a game can present them. Where success in their game may be governed by any of a wide variety of abilities. For instance a First Person Shooter ie Call of Duty requires twitch reflexes, an extremely steady hand and the ability to remain calm under pressure. Whereas a word puzzle game require's an extensive vocabulary and the ability to rethink the meanings and uses of old words, but no measure of speed. Indeed a sports simulation like FIFA '16 might well require an in-depth knowledge of the topic, in addition to arcade skill, but is unlikely to have terribly much concern for linguistic acumen.



The common thread in these different and often disparate games is that all of them challenge some subset of a player's abilities. Indeed it's this challenge that can be seen as a powerful motivator. A Challenge Motivated gamer is drawn to a game that tests their skills, preferably one that tests them to their upper most skill limits. This kind of gamer can be and oftentimes is also motivated by the natural improvement that comes from working at peak. They are driven then, not only to excel, but to improve. Challenge Motivated Gamers thrive when a game tests the boundaries of their skill set, but they may be disinterested in games that fall too far away from the target.

Competition is a very close cousin of challenge. Many gamers are driven by the need and desire to prove that they are the best, to compete against their fellow gamers and come out on top. Competition minded gamers range from those gamers who look for a challenge in a fair fight to the sort of win-at-all cost leet speaking infants that give us all a bad name! A word of warning though; Competition can be very easy to take too far. Now there's nothing wrong with being driven by competition. To some extent, competition is merely challenge taken to the very edge of extreme. It is only when it leads to mistreating other gamers that it begins to become less a motivation and more a terrible quirk of personality!.



Competition Motivated players love games where they are pitted against each other with the outcome being dictated by their skill at the game. They will often wane in those environments that either require cooperation, such as many MMORPGs, or in games where skill plays a much smaller role, for instance card games.

Less common than the first two motivators, creativity is nonetheless an important and potent force in the gamer psyche. Granted, at first gaming doesn't seem like a particularly creative act, mainly becaise each game has some sort of formalized rules and inherent structured systems, there is in fact more room for self expression than you might think.

Many games play to this directly through their presentation or by using artistic themes. Music games like NOW Sing and many of the Sim titles to give but two examples are basically just expressive outlets that happen to use a computerized system of rules. Some creative type gamers find their outlet in multiplayer gaming. The modern MMORPG sports equipment and decorative combinations numbering well into the millions.

The Creatively Motivated gamer takes enjoyment and time in designing how their character looks, as well as changing how they are best able to interact with the game environment. Creatively Motivated gamers thrive when their creativity has an outlet. Any game which involves a high degree of expression, or creativity will draws this kind of gamer. They will dislike intensely being in gaming environments where the structure is governed purely by numbers, and in those where presentation is extremely poor.



Though we sometimes hate to admit it, escapism is a motivation that lives in the heart of every gamer. By their design, a video game creates an inherently different world. Even games which have as one of their primary goals simulation of some aspect of the real world recast the player into some role they find more exciting than their own. Escaping into the role of adventurer, pilot, quarterback or even zookeeper provides motivation for nearly every gamer.

Escapism Motivated gamers seek out games where the environment is rich, comprehensive, real. They thrive in worlds where suspension of disbelief is high, where they can lose themselves in the depth and complexity available to them. They gravitate toward role playing and simulation, environments where the world is rich and believable. They tend to avoid abstract games where the underlying reality is difficult to believe or understand. It is a strange sort of paradox that MMORPGS, with their incredibly deep histories and expansive worlds, are not as attractive to Escapism Motivated gamers as pure RPGs.

This effect arises from the multiplayer aspect. Players talking in a public channel about out of game topics or, worse, about the mechanical and numerical aspects of the game world may well ruin the escapists experience and cause them to seek the company of non player characters or others who share their motivation.



Much has been made of the downside of escapism. A gamer who spends too much time in a world not their own can begin to lose touch. This sort of disassociation with reality can, and has, lead to all sorts of problems with work, school and personal relations.

This does not mean, however, that escapism is itself an unhealthy thing. It is a basic and somewhat essential part of the human experience. The reasons why we go on holiday, watch movies, play sports or go camping are inherently escapist. As a species, it is our lot in life to be unsatisfied with what we have. It's natural to seek out activities that allow us to participate and be part of something which is outside of our day to day norm. gaming is no different.

However, as gamers, we are an often misunderstood and much maligned community. We owe it to ourselves and to the world in general both to fight with information, by spreading the positive realities of gaming and gamer culture, and to fight internally against obsession. No matter how good a substitute for the real world a game may seem it is, in the end, only a pastime. Leave it once in a while. Go outside, participate in life, it's an adventure on it's own!



Social interaction is a subject on which we gamers take a fair bit of static from our non-gaming peers. This can sometimes be because they mistake different priorities for introversion. Wanting to talk about the relative merits of grinding in say Destiny isn't really any different from wanting to talk about the strength of the government's next law, its just that one of them is relevant to a somewhat narrower audience albeit for now!

Ocassionally though the criticism is merited. We tend to be socially awkward people, in part because the hobbies in which we invest a sizeable amount of our time have rigid rules governing most interactions, making them a poor substitute for the reality of interaction with other people. For some gamers, the level of Social Interaction found in the gaming experience is a primary motivator.

Social activity in gaming occurs on many levels. At a low level, gaming can act as reinforcement for existing social groups. Think of a group of friends getting together to play a game of, say Half Life. The social activity found in modern online games can be a lot broader in scope.

MMORPGs, to which the discussion of the current state of gaming always seems to turn to, are essentially groups of people that already share some primary common link. The friendships that are and can be formed through online cooperation and friendly competition can be one of the biggest draws of such games. Anyone who has ever stayed up later than they should because their friend needed them or because someone asked them to knows this! These online relationships are in fact no less real, have no less an impact than their offline analogues. They are, however, different.

The interaction that takes place within a video game is structured and often, online gamers see only part of one another. A different kind of group bond is formed, due to the fact that the only thing they have in common is a particular game, and their liking for it, ergo this bond is not as deep as the bond of a group of friends that exists solely for the purpose of supporting one another.

To avoid this becoming a lecture on not forgetting your real loved ones we'll not travel down that thought path. The important thing is that some video game players are purely Socially Motivated. This type of gamer thrives online, where other players can be met and interacted with on a social level.. For gamers like this, the heavier the social component of the game, the better.

Interestingly perhaps, many games with a high degree of social complexity also have a large amount of the mathematical complexity that may drive away many socially motivated gamers. In their pure form, this type of gamer is is search of an experience that blurs the line between video games and chat room.

Challenge. Competition. Creation. Escape. Socialization. Five very different motivators, all of which combine to make up the motivation of a particular gamer. It's very likely that I could add more motivators, but I think these will do for now. So where do we go with this? We could for example make a pretty infographic, but there would be no point as it wouldn't really help!

A more useful tactic might be, to think about what motivates us as individuals. Knowing yourself and what drives you can help you work out what kind of video games you should be playing and, more importantly, those games which will frustrate you no end. Hand-in-hand with this is understanding what motivates others can give us better insight which will help us relate to each other much better.

Arguments in online games usually occur because the various party members are motivated in different ways. Creative and Challenger Motivated video gamers aren't likely to want the same things from a night of dungeon delving. The Escapist and Competitive video gamers are definitely not going to even speak the same way about a game.

All us video gamers have a little of each gamer type in us and if we can understand what motivates us we can then use this knowledge to better interact with each other and increase our enjoyment of playing video games..

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Top 5 Female Game Characters

Top 5 Female Game Characters

It wasn't until the early ninties that female game characters really came into their own as lead characters in the world of video games, and now with most games giving you a choice between male and female protagonists, I thought it was about time we counted down the top 5 female game characters, so I made a video......


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UK Video Games Charts

Video Games Charts

This weeks video games charts throws up a number of surprises, including Call of Duty: Black Ops 3, which was a Friday release (One of 25 this year!) taking the coveted number 1 spot, FIFA '16 goes up a place with Grand Theft Auto 5 still maintaining its mid-table position, even though it's been out for two years! Watch the video below for the full Top Ten rundown.


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Video Game Violence

Video Game Violence

Ever since video game designers were able to put red pixels on their imaginary characters that had died, there have been people crusading against video game violence. The outrage at video games seems to run in cycles, fading very briefly, way into the background before exploding again into the public eye with vigour.

The controversy seems to have sparked up again in recent times, with numerous crimes being blamed on the corruptive influence of video games. Not to mention the various 'scandals' involving games that have scenes of a sexual nature like The Witcher 3 or GTA V.

The first game which received widespread criticism and media attention was fighting game Mortal Kombat. This game included large spurts of blood emitted from attacks and also the now infamous "Fatalities" that could be performed on stunned opponents after their defeat.

These Fatalities were often gruesome animation sequences showing the winner killing their defeated opponent in a vast variety of ways. Gamers loved this new experience and the controversy surrounding the violence caused mass hype in the media this in turn let the less informed gamers know that the game was out there. Consequently more gamers played and bought the new game primarily to find out what all the fuss was about, thus greatly increasing revenue. 

One of the largest sparks of controversy EVER was the Hot Coffee modification for Grand Theft Auto: San Andreas (GTA:SA). This involved unlocking a sexually oriented mini-game that had had player access to it removed from the game before release, it was not removed from the source code though..

However this did not stop one fan of the game when he found out about it, leading him to modify the code so that you got access to the Hot Coffee content. Even though Rockstar had removed access to the content, as they had apparently realized that this content was in someway inappropriate, that didn't stop lawsuits being brought against Rockstar for including such content in their game, although the validity of the lawsuit was questioned...mainly because if the game was simply purchased and played as intended by the developers, this admittedly tasteless and inappropriate mini game would never be encountered....unless you downloaded and installed the modification!

This led GTA: SA to be re-rated in America and banned in Australia. Strangely the admittedly gratuitous and encouraged violence in the game went largely unnoticed in the wake of the "scandalous" sex scenes involving clothed, cartoonesque people!

When looked at objectively almost all games contain a certain amount of violent content. This includes the adventures of a certain plumber. The Mario games by Nintendo feature a character stomping on animated creature's heads!

 In fact most games, even children's games, involve the protagonist warring against an enemy horde of some sort and generally "disposing" of them in some manner. Whether it be hitting them with a weapon or body part (feet, hands, possibly a tail depending on the nature of the character)!

The only  difference is that in a children's game the baddies are likely to bounce backwards in a cute manner and explode with a humorous puff sound whereas in a game oriented towards older and allegedly more mature players, the characters are more likely to have realistic deaths, including the obligatory geyser of blood gushing over the floor! 

When some young person somewhere in the country commits a violent crime these days it seems to me that people very quickly point the finger of blame at video games, from Duke Nukem and Quake being accused for the Columbine High massacre, to a much more recent incident involving a group of teenagers, all of whom were at the time under 16, attributing their violent actions to the Mortal Kombat video games.

There is NO solid evidence to say whether or not video game violence actually has much of an influence on players. To really be sure you'd have to put it to the test. Probably with a control group of isolated children that have never seen a violent movie or ever played a bloodthirsty video game. However history teaches us that brutal crimes were committed long before video games or even movies came into existence! 

Children are, as I know being a parent very easily influenced by something that they're excited about, from experience I've seen my boys play a wrestling video game which has lead them to scream raucously and then try to pin each other down on the ground, after they've finished playing the game.

We've all seen the rowdy group of teenagers  punch and kick their way out of a cinema in terrible combat stances after having watched the latest combat movie. In my opinion current content rating system in place is not aimed at consumer restriction; it is largely used to inform the public about what they are going to experience.

Legal restrictions are not actually put in place until the higher ratings, just the same as in x-rated films. The way I see it it's up to the parents, guardians, and society in general to start taking an interest in who is viewing certain types of content.

 So instead of moaning about the game a child is enjoying, the parent would be there at the beginning checking the rating that is printed clearly on the packaging, and convincing the child that the game is not suitable. A simple "I don't think that's suitable, how about this game? It has a lizard!" distracts the child an amazing number of times.

It's my experience that children genuinely just want people to take an interest in what they're doing, and not just murmuring indistinctly, "Yes dear, that's nice." as the child installs the newest violent game, while the parent checks the latest kitten picture on social media! 

So what about the children that are playing the games in the restricted ratings categories? I hear you ask. Think about this; The ONLY way that they can even get their hands on a game with a restricted rating is if a parent (or someone of legal age) buys the game for the child, or if the shop disregards the rating guidelines in place, and sells it to them anyway!

Either way the fact that a game's content has fallen into a minor's hands is not the fault of the game developer, and can be laid squarely at society's door! Rather than simply banning questionable content in video games shouldn't we (and by we I mean society!) be studying why this content is so appealing to today's society? 

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Fallout 4 Launch Trailer

Fallout 4 Trailer

Bethesda today released the launch trailer for it's eagerly awaited upcoming release Fallout 4. The game which is set in post apocalyptic Boston will be released worldwide on the 10th of November on the PlayStation 4, the Xbox One and PC.

The trailer can be seen below; if you find this article helpful then just click to share it.




5 Things we can expect to see at Paris Games Week for PS4

Paris Games Week
The Eiffel Tower, The Arc d'Triomphe and The Louvre are just some of the things Paris is known for, but it is also the home of the premier video games fair, which is hosted at the Porte de Versailles. Now Sony announced the other day that they will be taking the stage at 5pm, so what can we expect to see for their PlayStation 4 console?
Quantified?
It's no secret that 'Quantic Studios' are based in Paris, and it's also no secret that they have been working on something since 'Beyond: Two Souls', however we really have no idea what it is, all we do know is that all signs hint at something to do with artificial intelligence. Needless to say expect to see more about their mysterious project on the 27th October.
Let's go WiLD
Funnily enough there is another developer based in France who are currently working on an exclusive PS4 title and that is 'Wild Sheep Studio'. Now we haven't heard a thing about their new title WiLD, the game where you get to control various animals since Gamescom in 2014, so I would expect some announcements regarding this title at Paris, especially with the developer based in France.



SKY's the limit!
There are currently a plethora of rumours swirling about the cyberverse regarding 'Hello Games' No Man's Sky, and I for one would expect to see some sort of major announcement regarding it's release date. Or even as rumour is suggesting, the announcement of it's actual release on the 27th of October!




Dreams do come true



Create-SoftBlend_1434428296
The title, which let's you create games and/or compose soundtracks, based entirely on your or someone else's dreams and seems to veer towards collaboration, is currently in development by the Guildford based company who have confirmed that they are working on the beta for Dreams, so expect to hear more on that at Paris.
The Usual Suspects a.k.a Stating the obvious
I would also expect to see a new trailer for Uncharted 4: A Thief's End coming hot on the heels of the release of The Uncharted Collection for the PS4. After it's impressive showing at EGX I would also expect to see more, much more of The Last Guardian, including a confirmed release date and details of the beta as well as a new trailer telling a bit of the story. Expect to see some gameplay of Horizon: Zero Dawn explaining the exploration and role-playing aspects of the PS4 exclusive from 'Guerilla Games'. Now hold your breath because I think that we may see something about Gran Turismo 7, mainly due to Sony stating that the biggest market for their driving sim is Europe, but with that being said I wouldn't expect it to be released until next year........if we do see it that is.

New Release Date for Sword Coast Legends

New Release Date
It has been announced today that Sword Coast Legends, the party-based RPG set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast has a new release date. It is now scheduled to launch for PC, Mac, & Linux on Tuesday, October 20, 2015 with the PlayStation 4 and Xbox One versions now scheduled for release in Q1 2016.
Sword Coast Legends New Release Date
Following a highly successful Head Start access program for Sword Coast Legends, over 15 thousand players have logged in many thousands of hours of playtime, clearing dungeons and taking advantage of the title’s very powerful Dungeon Master campaign creation features, which enabled them to create a wealth of customized adventures. Based on player feedback, n-Space plans to focus efforts on polish to provide players with the best possible experience at launch.
SCREEN_SCL_081915_009
"When we set out to create Sword Coast Legends we wanted to give players an exciting new way to experience the magic of playing D&D with friends," said Dan Tudge, President of n-Space and Director for Sword Coast Legends. "The decision to delay the launch of Sword Coast Legends was not an easy one to make, but after receiving feedback from our dedicated community, it became clear that a few more weeks of polish would provide our customers with the best possible experience at launch."
SCREEN_SCL_060515_010
As a special thanks to committed adventurers and Dungeon Masters, all players who have pre-ordered Sword Coast Legends (whether they participated in the recent bonus Head Start access program or not), will receive the upcoming "Rage of Demons" DLC for free. As well as this they will also be given access to any upcoming Head Start access programs.

Epic New Trailer for Sword Coast Legends

Epic!
Today at PAX Prime, n-scape and Digital Extremes showed off an epic new trailer for their upcoming Dungeons and Dragons game Sword Coast Legends which is based in the Forgotten Realms universe. As well as the trailer which you can see below we were also treated to some new screenshots.


SCREEN_SCL_081915_004SCREEN_SCL_081915_008

Rocket League Revs it up with update 1.04

Update 1.04 lands for Rocket League
Less than a month after it's release, so we were told by 'Psyonix', their smash hit game 'Rocket League' was going to be getting a DLC pack called "Supersonic Fury,". This DLC Pack will introduce two new exclusive vehicles, the "Dominus" which is a muscle car and the Japanese street racer, "Takumi"
Also included will be new Decals, Paint Types, Rocket Boosts, Wheels, PlayStation Trophies, and Steam Achievements.
rocket-league-new-map-utopia-coliseum
As well as the "Supersonic Fury" DLC Pack, which will be priced at £3.99 on both Steam and the PlayStation Store, Psyonix will also be releasing a free game update that includes the highly-anticipated Spectator Mode.
Spectator mode enables players to join live games and watch other people play, in real time. The new "Utopia Coliseum" gameplay arena, will come with the update as will more than 70 new Country Flags, numerous other customization items.
Well surprisingly it has been announced on 'Twitter' that the update will be released tomorrow, and the DLC to be released on Thursday!
This announcement has the whole 'Rocket League community salivating, and I for one can't wait.....
The DLC Pack full contents:
  • Dominus (classic American muscle car)
  • Takumi ('90s-era Japanese street racer)
  • 6 New Decals for both new Battle-Cars
5 New Paint Types
  • Brushed Metal
  • Carbon Fiber
  • Metallic Pearl
  • Pearlescent
  • Wood
2 New Rocket Boosts
  • Burnout
  • Nitrous 2
New Wheels
  • Cristiano (Soccer-themed rims)
  • Spinner (Working spinner wheels)
The simultaneously-released Free Update includes:
  • Utopia Coliseum (New regulation-type arena, thematically inspired bySupersonic Acrobatic Rocket-Powered Battle- Cars' Utopia map)
  • Spectator Mode (Watch other players in real-time from any angle in 1v1, 2v2, and 3v3 matches - 4v4 coming later)
  • 3v3 Ranked Mode (By popular demand!)
  • 70+ New Country Flags (Puerto Rico, Egypt, Saudi Arabia, and more)
  • Special "We're Sorry the Servers Were Borked at Launch" customization items
  • New Single, "Firework," by Hollywood Principle
New release date for Sword Coast Legends
At Gamescom today, n-Space and Digital Extremes, announced that their upcoming party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast, titled Sword Coast Legends will now be released on Steam for PC, Mac and Linux on September 29.  The PlayStation 4 and Xbox One versions of Sword Coast Legends are still scheduled to be released in late 2015.

"We're extremely excited to show everyone what we've been up to with Sword Coast Legends, but it looks like our dungeon bosses need a few more hit points ... Larethar needs even more of a Scottish accent ... and the game itself could use a touch 'more cowbell,'" said Dan Tudge, President of n-Space and Director for Sword Coast Legends.  "All kidding aside, our fans deserve nothing less than whatever it takes on our part to deliver the compelling roleplaying dynamic of Dungeons & Dragons tabletop to the world of cooperative multiplayer video games.  If that means the game needs a few additional weeks of balancing, tuning and general polish - so be it."
SCREEN_SCL_060515_004 (1)

"While it's hard to wait a few more weeks for Sword Coast Legends to drop, I'm happy the n-Space team is dedicated to crafting a quality D&D experience. All pre-orders getting the Rage of Demons DLC for free is exciting news," said Nathan Stewart, Brand Director of Dungeons & Dragons at Wizards of the Coast. "And for D&D fans, the Rage of Demons DLC gives them another exciting way to face the demon lords in the Underdark."
The studios also announced that all current and future Sword Coast Legends pre-orders will receive the very first DLC, "Rage of Demons,"  absolutely free.
SCREEN_SCL_060515_015 
Sword Coast Legends is currently available for pre-order from Steam and the PlayStation Store for $34.99.  In addition to the free DLC, Digital Deluxe and Collector's Editions, which include a tome of knowledge, cloth map of the Sword Coast, the official soundtrack, numerous in-game bonuses, starter items and DM abilities, as well as a statue of the powerful demon Belaphoss (Collector's Edition) are also available for pre-order for $59.99 and $239.99, respectively, from www.swordcoast.com
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Details regarding the upcoming "Rage of Demons" DLC expansion for Sword Coast Legends will be announced at a later date. 

Elder Scrolls Online 'Imperial City DLC' Announced

"Hail citizens of Tamriel!
 
'Imperial City', the very first official piece of DLC for 'The Elder Scrolls Online: Tamriel Unlimited', is on its way and will be available on the PC & Mac from 31st August, the Xbox One from 15th September, and on PlayStation®4 the day after. The Imperial City, the very heart of the Cyrodiilic Empire, has fallen to Daedric Prince Molag Bal and now all three alliances must battle against the Daedric forces, as well as each other. Imperial City adds hours of additional gameplay, including new areas, quests, enemies, and exclusive items whether you are going solo, in a group with friends, or travelling in a guild caravan hundreds strong.....


Console Wars - The Baer Beginnings

Console Wars – The history of games consoles

“Could I project how far this thing was going to go? The answer’s obviously no. Nobody realized, even at that time, that we were on this geometric curve … that would go straight up to heaven,” – Ralph H Baer
Even though video games themselves first appeared in the 1950s they were played on massive computers connected to vector displays, not TVs. Ralph H Baer conceived the idea of a video game that was played at home in 1951. While he was working for Sanders Associates he created a series of video game console designs. One of these designs, which was nicknamed the “Brown Box”, featured changeable game modes, this design was shown to a number of TV manufacturers, and lead to a deal between Sanders Associates and Magnavox.
Magnavox released the first home video game console, which was known as the Odyssey and could be connected to a TV set. The initial design called for a huge row of switches, which would allow gamers to turn on and off certain components of the console thus allowing the CPU-less console to create slightly different games like tennis, volleyball, hockey, and chase.
This design was replaced with separate cartridges for each game, and even though Baer had designed cartridges that could include new components for new games, the cartridges that were released by Magnavox all served the same function as the switches, and allowed users to choose from the Odyssey’s built-in games.
It was not until Atari’s arcade game Pong made video games popular, that the general public began to take more notice of the budding video games industry. In the autumn 1975, Magnavox, due to the popularity of Pong, cancelled the moderately successful Odyssey and brought forth the watered-down Odyssey 100 which only played  Pong and hockey.
Console Wars Pong
In conjunction with this they also released a second, “high end” console, the imaginatively titled Odyssey 200 which added a plethora of new features including on-screen scoring, four player local multiplayer/co-op, and another game, Smash. Released almost at the same time as Atari’s home Pong console, these three consoles kick-started the burgeoning consumer market.
In the years that followed, the market saw many companies rushing similar consoles to market. After General Instruments released their new and innovative as well as inexpensive microchips, many of the smaller developers/console manufacturers began releasing consoles that looked different externally, but internally were playing exactly the same games.
Most of the consoles from this era were dedicated consoles, meaning you could only play the games that came with the console. These game consoles were often just called video games, because there was little reason to distinguish the two yet. Around this time Magnavox, its main rival Atari and newcomer Coleco started to push the envelope, leading to the market becoming flooded with simple, similar video games.

 

 
In 1976, the Fairchild company released their home console the VES (Video Entertainment System) Even though earlier consoles used cartridges, either the cartridges held no information and served the same function as flipping switches just like the Odyssey, or the console itself was empty like Coleco’s Telstar, and the game cartridge contained all of the components. The VES was different, as it contained a programmable microprocessor this meant its cartridges only needed a single ROM chip to store instructions, that were sent to the microprocessor.
Soon both RCA and Atari  released cartridge based consoles, the Studio II and the now eponymous 2600 respectively.....
The first video game crash (1977)
By 1977, manufacturers of much older and obsolete consoles as well as Pong clones sold all of their systems at a loss, allowing them to clear stock. This created a huge glut in the market, which eventually caused  RCA, and later Fairchild to abandon their respective consoles. Only Atari and Magnavox remained to battle it out, even though both companies suffered losses during 1977 and 1978.
In North America this “crash” caused most of the smaller game companies to go out of business, but in Europe it had a different and dramatic effect. Due to the reduction in demand for the chips that powered the first-generation consoles, the price of those chips dropped drastically. European manufacturers started to release their own first generation, cartridge based game consoles that had no CPU.
The cartridges for these consoles would contain the same chips that had powered the later Pong consoles. Even though the VES continued to be profitable after the 1977 crash, and programmable cartridge based consoles like Odyssey II had been introduced to the market, there was no real recovery, at least not until Atari released a conversion of the arcade classic Space Invaders in 1980 for the 2600.
This completely revived the home console industry as many consumers bought an Atari console just so they could play Space Invaders at home! The success of Space Invaders’ also started the trend of console manufacturers trying to get exclusive rights to arcade titles, as well as being the harbinger of advertisements for game consoles claiming to bring the arcade experience home.
By the start of the 80s the Atari 2600 stood tall as the number 1 console on the planet, due in the main to the release of Space Invaders, it had won the first “Console War”……..

Sword Coast Legends coming to consoles.

Xbox One and PlayStation 4 Versions Announced
I'm pleased to report that Sword Coast Legends, the party-based RPG set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast, will be released for both the PlayStation®4 System and the Xbox One.
The game which was previously announced for PC, Mac and Linux will now officially release on September 8, 2015, on those formats while today's newly announced Xbox One and PlayStation 4 versions of the game will become available late 2015.
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"We've had a clear goal since day one to evoke the classic D&D experience between four players and a Dungeon Master, and to bring back memories of the great D&D games of the past," said Dan Tudge, President of n-Space and Director for Sword Coast Legends.  "After we announced and demonstrated Sword Coast Legends to overwhelmingly positive response at GDC, the press, partners, and fans all requested more. They wanted Mac, so we're doing it. They wanted Linux, so we're doing it. They clamored for console... so we circled back and figured out how to do it without compromising our vision for PC gamers. This addition to our existing PC, Mac and Linux versions ensures gamers will be able to have that classic D&D experience whenever, wherever and however they want."
"We love that Sword Coast Legends delivers the authentic D&D experience by letting friends tell great fantasy stories together," said Nathan Stewart, brand director of Dungeons & Dragons. "With Sword Coast Legends being available on so many platforms, it doesn't matter if you game on a couch, at the kitchen table or your desk - you'll be able to join your party for some glorious D&D dungeon delves."
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Sword Coast Legends presents the most realistic and true-to-form representation of classic tabletop adventuring ever realized in this immersive cooperative multiplayer video game.  The game's highly innovative Dungeon Master Mode introduces players to an entirely new way to play Dungeons & Dragons with a real-time, active and reactive Dungeon Master in cooperative multiplayer sessions and campaigns.
Here are some of Sword Coast Legends features:
·         Massive story campaign
·         Complex storyline weaving throughout the exotic Forgotten Realms' Sword Coast
·         Deep character customization, engrossing party-based gameplay and NPC interaction
·         Highly customizable combat and challenging monster encounters
·         Campaign creation tools for extended multiplayer adventures
·         The latest streamlined fifth edition D&D rules
·         Robust post-launch module expansion program
·         Epic orchestral soundtrack from composer Inon Zur
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Sword Coast Legends is currently available for pre-order from Steam and the PlayStation Store at a limited and discounted price of $34.99.  PlayStation 4 pre-orders also include a bonus $10 worth of Warframe™ Platinum in-game currency.  Digital Deluxe and Collector's Editions, which include a tome of knowledge, cloth map of the Sword Coast, the official soundtrack, numerous in-game bonuses, starter items and DM abilities, as well as a statue of the powerful demon Belaphoss (Collector's Edition) are also available for pre-order for $59.99 and $239.99, respectively, from www.SwordCoast.com .