Sword Coast Legends

Sword Coast Legends
For those of you who, like me, play Dungeons & Dragons then you know that last year was the most successful year for our favourite rpg in a long time with the release of the new 5th edition ruleset.
Well hot on the heels of that is the announcement that later this year a new game will be released called Sword Coast Legends. It will be available on Steam and other digital distribution formats, but as of this writing there is no firm release date.
 Set in the Forgotten Realms, Sword Coast Legends offers players an brand new gameplay experience, in which they can enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience. By bringing the roleplaying dynamic between players and a Dungeon Master (DM) to life with a first-of-its-kind real-time DM mode, Sword Coast Legends will attempt to deliver a unique experience where a Dungeon Master guides players through customizable adventures.
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The DM mode is not entirely focused on four players versus the DM type games. Instead, active DMs engage and empower entire parties, in real time, to have more fun in a way that best suits the desired experience says Dan Tudge, the president of publisher n-space, "We are huge D&D fans and are thrilled to create a modernized storytelling experience in the iconic Forgotten Realms universe. Developing a new way to experience such a beloved and culturally influential franchise is a dream come true for our team. We are giving players a way to experience the magic of playing D&D as either a player or the DM."

Sword Coast Legends is designed for both Dungeons & Dragons fans and in fact any gamer who desires to return to the golden era when complex story-driven, party-based RPGs dominated the PC.

"Following the biggest and most exciting year yet for Dungeons & Dragons, Sword Coast Legends captures the spirit of D&D in a fresh, party-based RPG experience," said Nathan Stewart, Brand Director for Dungeons & Dragons at Wizards of the Coast. "With the director of Dragon Age: Origins and contributors from Neverwinter Nights and the Baldur's Gate series driving development of Sword Coast Legends, we feel n-Space has the deep industry experience and talent required to deliver a new way for D&D players to experience exactly what a DM can add to the adventure."




Escape Dead Island Review

Hello dear reader, welcome to the first post of the new year from me, this review has been a long time coming if I'm honest but due to health problems towards the end of last year I haven't actually got round to it until now.
If I'm honest I have never played any of the 'Dead Island' games before, and to be frank, after playing this one I don't think I want to!
'Dead Island' and it's "sequel" 'Riptide' appear to be games which benefit from the zombie formula to some extent, even though from what I can see neither game was polished. With the developers papering over the cracks with tons of loot for the player, a weapons crafting system and a co-op mode which I've been told is really fun.....shame no one thought to do the same with 'Escape Dead Island'.
Escape Dead Island Review
You see, despite some links with the other two games in the franchise this game could quite easily be kin to one of the plethora of cheap and sub-standard zombie games that have wandered in their wayward way onto our consoles as of late.

'Escape Dead Island' has a a story which to be perfectly frank seems to be a rehash of the shady corporation conspiracy story and is set a whole six months after the first one, as the world is wondering, "What happened on that island?"

This is where the player comes in and takes control of our protaganist Cliff Cole. Who like many other protaganists of late, is just an obnoxious and vacuous idiot that I found hard to relate to. Cliff's problem lies in the fact that he wants to prove himself to his dad, who is a media tycoon. Yes folks, Cliff is a spoiled rich kid, who drags his two friends along on his quest to find out "The Truth".
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The island itself is very strict, with rigidly defined areas to explore, and you feel constantly contained as Cliff is not the most physically agile character, in fact all he can really do is duck at least till he's armed and then he can shoot. He can climb, but only strategically placed ropes, he most assuredly can't jump or climb anthing else. There are areas which are inaccessible at first, but become accessible later on, but to be fair you might not want to go back, as you may only find some loot!

As I mentioned before he can shoot, but there isn't a lot to shoot at, as at most you will face four to five zombies at any one time, which are quite easy to defeat using the old "creep up and stab them in the head" tactic. Even the mutant undead types are easy to kill, well once you have the shotgun they are! The actual controls themselves are sluggish and sticky, especially when in combat, making the dodge move you do unpredictable at best. Progress in the game is very linear, clear an area then move on to the next rigidly defined area to do the same.
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I was extremely disappointed in this game, as I thought it would be a lot of fun, instead I found it just plain terrible. If your a fan of 'Dead Island' and/or 'Riptide' then you will be severley disappointed, and if this is you first foray into the 'Dead Island' franchise then avoid this game at all costs!
PROS
  • I'm afraid I can't think of any reason to buy this game!
CONS
  • Cannot identify with the protagonist.
  • Linear progress and story.
  • Sluggish and sticky controls.
  • NO replayability factor whatsoever.
  • NO co-op mode.

'Escape Dead Island' was reviewed using a review copy sent to us by Koch Media.



Kombat Kontinues

As some of you are already aware, Ed Boon who along with Peter Tobias created the Mortal Kombat series has been teasing the possiblity of a new addition to the franchise. As well as teasing MK X via a series of pictures and tweets on his Twitter account the following appeared as his new profile photo.
Well dear reader I can now tell you that Kombat Kontinues on June the 2nd, when Mortal Kombat 10 will be revealed by Boon and NetherRealm. This runs contrary to the current thinking of a reveal at E3 next week.


The new logo was also accompanied by header/poster which asks "Who's Next?"

It has also been revealed, well at least to me it has that there are images of a finisher being performed by Scorpion on Sub-Zero, in which he is slicing Sub-Zero vertically in half!

"Who's Next?" they ask, me for one.....what about you?

An Interview....no not with a vampire.....but with Kevin J Anderson

Usually, ( at least according to the books I've read! ), you are when writing an article meant to start off with a quotation or a story that is related in some way to the main body of the article. This time I'm doing things a little bit differently......this time I'm starting with some questions for you dear reader!

Do you like Star Wars? Do you like Dune?
Did you like The X-Files? Do you like Star Trek?
Are you a reader of Graphic Novels?

If the answer is yes to any or indeed all of the above then read on, as this is an interview I conducted by email with award winning Sci-Fi author Kevin J Anderson. Mr. Anderson is one of the few science fiction authors to write works for both Star Wars and Star Trek. He has been a prolific writer since he was eight years old. His first book Resurrection Inc was published in 1988, and since 1993 forty seven of his books have enjoyed time on various bestseller lists. As well as writing various books for numerous sci-fi licenses, he is also noted for writing his own Saga of the Seven Suns series and novels involving both Superman and Batman, as well as these super hero related works he has also wrote  some graphic novels.







This interview is NOT about any one of his works, published or otherwise, but it is about writing, and the writing process, with advice for new and budding authors. In fact this interview is the reason I have not wrote or submitted anything to these hallowed pages in a while, I've been busy reading Star Wars novels, reviews of which I hope to have very soon............

You are known as an award winning author of novels, short stories and graphic novels of the three mediums which would you say was the easiest to write and why?

I enjoy doing different things, so I don't feel like I'm stuck in a rut. My brain is wired best to writing novels; I do comics and short stories, but I feel most comfortable with the novel form.


As a follow up, which is the hardest to write and why?

A short story is hardest for me, because when I have an idea and start exploring it and expanding the characters, I usually find so many other facets to explore. It's hard to rein it in.

Do you find it easier to write about established fictional universes like the "Star Wars" universe, or is it easier to write about your own universe i.e. "The Saga of the Seven Suns"?

Now, don't get the impression that any full-fledged writing is "easy." I am fascinated by many projects, so I do all kinds. I enjoy doing both established universes (such as Dune, Batman/Superman, and Star Wars) and in creating my own (Saga of Seven Suns, or Dan Shamble, Zombie PI). As a fanboy at heart, I love playing with characters and universes I grew up with, but there's also a lot of approvals and "writing by committee." In my own universe, I can make all of my own decisions.

In your early career, with the exception of your friends and family, were there any groups or organizations that helped support and encourage you, as you tried to establish yourself?

I took some creative writing courses in college, and there I met another aspiring author, Kristine Kathryn Rusch; we helped each other out, learned the business, made connections, and she's now a bestselling, prolific, and award-winning author herself. I was also active in small press magazines, even became president of the Small Press Writers and Artists Organization.


It is said that you were influenced by "The War of the Worlds", but are there any other books that influenced you early in your career?

Very much influenced by War of the Worlds and The Time Machine. I also read Dune when I was
young, and it blew me away. The Lord of the Rings made a big impact on me, and then I read stacks of Edgar Rice Burroughs.

Do those books still influence you today? Or are you now influenced by more contemporary writing?

All of those books made a lasting impact on me, and I keep reading and learning from good books. I really enjoy Larry McMurtry (I think LONESOME DOVE is my favorite book of all time). I like the big epics like Sho-Gun, Gorky Park, The Stand.

Now that you are a much more experienced author, is there anything in your early work, that you wished you could go back and change?

Of course—if I haven't learned anything after writing 120 books, I wasn't paying much attention. Since we are reissuing many of my old novels at WordFire Press, I do have a chance to do some polishing…but I usually don't. I have so many new novels I'm working on, I'll let the other works stand on their own. (I did just reread my first novel, RESURRECTION, INC., though, and was very pleased with how well it holds up.

You have written many works in collaboration with other authors, notably with your wife Rebecca Moesta as well as Doug Beason, and you are also working with Brian Herbert on the "Dune" novels. Do you find it easy to write in a partnership? Or do you find that working in a collaboration causes friction between authors, because both parties have different ideas for the narrative?

I collaborate because I enjoy brainstorming with other authors; I like the exchange of ideas, riffing off of each other, building upon suggestions. I've done fifteen big novels with Brian Herbert, eight with Doug Beason, and we're still close friends; I've done about thirty with Rebecca Moesta, and we've been married 22 years. If you can put your ego on hold and both parties put the novel as the priority, you can do a great job in collaboration. It brings the resources of two people together, the life experiences, the knowledge base. (But it's a challenge many people can't do.)


Do you find doing research helps while writing? Do you find the research process challenging? While you write, do you find that you learn new facts and information (primarily while doing research) that you didn't know before?

Some projects are more research-intensive than others. My "Terra Incognita" fantasy trilogy or my novel CAPTIAN NEMO, for instance, required years of research on history, nautical legends, the legend of Prester John, the works of Jules Verne, the background on sailing ships, navigation techniques, cartography. Other projects, like Dan Shamble, Zombie PI or THE DRAGON BUSINESS, are ideas I can usually write off the top of my head. When I am researching, it involves book research, often travel to places that appear in the book, sometimes interviews with experts. I always learn something, and that knowledge makes its way into the novel.

Are there any topics that you would never write about?

I have so many projects in the works, I don't have to worry about some topic I would avoid. There are a lot of things I wouldn't choose to write about (glorifying child molestation is a pretty obvious one, or championing ignorance over science), but I have plenty of things I can write.

What is the hardest scene you have ever had to write?

A scene in THE EDGE OF THE WORLD, where a main character's faithful dog dies at his feet…I wrote that only days after I had to put our beloved family cat to sleep, and I could barely make myself write it; I had tears pouring down my face as I put the words down.


Do you find it difficult, like some authors do, to kill off recurring characters in your books?

Some readers say I kill off too many of them! Especially in a big epic like the Saga of Seven Suns, with so many titanic events and such a large cast of characters. But a writer has to be true to the story.

What do you find is the hardest part of the writing process?

The first edit. The first draft is fun, and after I get the prose polished a little, it's fun. But the first edit through is a lot of work.

Is there anyone who you have been tempted to write into one of your books, and then kill them off? What way would you use to kill them off?

I did that for one of my X-Files novels, after auctioning it off for a charity. A fan won the auction and got himself written into the novel, just so a monster could eat him.

You have a very large fanbase, and that includes myself, what is the strangest thing that has been said or done to you by a fan?

I met a Star Wars fan who actually, truly believed the Star Wars universe was real and that she was exiled here to Earth; she thought that I had a conduit back there, because I could tap into that universe and tell stories.

Do you think the advent of the internet has changed literature in any way?

It has certainly changed publishing; the whole world has altered in book publication and distribution. Big publishers are in great turmoil right now, but a lot of authors have embraced it and turned to the new methods.

Would you ever consider going down the route that many of the newer and an increasing number of established authors are doing, and self-publishing via the "ebook" medium?

Yes, we've already got more than 80 titles up and available, most of my backlist, as well as titles by Frank Herbert, Brian Herbert, Bill Ransom, Neil Peart, Brad R. Torgersen, Doug Beason, and a bunch more forthcoming. I hope your readers will check them out, because these homegrown ones are what we do out of our own pocket. www.wordfirepress.com

Finally, do you have any words of advice for any of our readers who are also budding authors?

Write all the time, constantly, and keep getting better. nobody ever said it would be easy.



I would now like to take the space to wholeheartedly thank Mr. Anderson, for the time and trouble he has taken, out of his busy schedule to answer my questions. I would also like to say to you dear reader thank you for reading, and I hope this interview affects you in the same way it affected myself and makes you want to read and read and never stop......I've got to go now folks books to read..............

DisKinected.....

"The road may end, but you can make a 'U' turn." - Minu-Tshyeto K. Bidzimou

 As many of you are aware last week Microsoft announced that they will be launching an Xbox One WITHOUT the Kinect on the 9th of June. Now you would think that the press conference which is also to be held on the same day as the launch, would be the ideal place to announce  a Kinect-less Xbox One, especially when the retail sales figures are not as impressive as Microsoft expected, so much so that for obvious reasons ie no Kinect, the new Xbox One will be reduced in price. So I asked myself why announce it now? In my opinion there are three answers to this question:
  • So that marketing can deal with the flak that Microsoft will be receiving online via social media etc  regarding this complete 180 degree u-turn in policy.....again! (Remember the DRM u-turn just after they announced the use of DRM at last years E3?!)
  •  They also announced it now so that the controversy surrounding this decision will have blown away on the digital wind by the time E3 rolls around, therefore not overshadowing the expected multiple game announcements.
  • To tie in with said game announcements, hedging their bets on predicted future unit sales based upon which games we the consumer want to play, primarily focussing on exclusive titles like Xbox flagship series HALO.
They, in my opinion, need to focus on making the aforementioned exclusives for the Xbox One only, as that has been the biggest mistake by they've made, publishing key exclusive titles on both the Xbox One and the 360, making loyal 360 owners say to themselves "Well I don't need to upgrade to play this key Microsoft  game, it will be out on my console soon!" An example of this would be Titanfall.

 However according to Microsoft's Chief Marketing & Strategy Officer Yusuf Mehdi, "...People have been more satisfied with the Xbox 360 than the PS3, so in that respect people have less of a need to upgrade...." He made that statement in an interview with Forbes magazine. yusuf-mehdi
What that statement implies is that only PS3 owners upgraded to the PS4, when this is patently untrue! I myself know on a personal level at least four people who went from Xbox 360 to the PS4, as well as a number of followers on Twitter who did the same.

It also ignores the fact that many first time console gamers would have got the PS4 for Christmas last year! In my opinion, Microsoft's decision to remove Kinect is a desperation move designed to boost the ailing sales of it's much vaunted flagship next-gen console.      

R-Type Dimensions blasts onto PS3 this month


Hi Blog readers, it’s been a while, hasn’t it? I hope everyone is having a splendid week thus far, and that you all had an awesome weekend. May is one of my favorite months. It starts off early with Star Wars “May the 4th” festivities, and then jumps immediately into Cinco de Mayo, without a break in between the two days. It’s like one big 48-hour celebration, and I love it!

 But now that the party is over you may find yourselves asking “well, what else do we have to look forward to this month?” Oh, I don’t know… how about Tozai Games bringing R-Type Dimensions to PlayStation Store for PS3 on 21st May! Yup, that’s right, the PS3 shoot ‘em up library is about to explode with not only one, but two fully-remastered R-Type games with new HD graphics, music, and features!

Tozai is going at this with their lasers-a’-blazing, bringing both R-Type and R-Type II together as R-Type Dimensions. Players will be getting R-Type, featuring all eight original R-Type levels, and R-Type II, featuring all six original levels. But wait, hold the phones, there’s more! Tozai isn’t just releasing some dusty old arcade ports, no way! They are giving this legendary series the special treatment it so rightfully deserves!


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Sportsfriends brings local multiplayer madness to PS3 & PS4


Everything you need to know about the off-the-wall sports compilation:

Sony PlayStation's local multiplayer compendium Sportsfriends is live on PlayStation Store! It's available as a digital download on both PS4 and PS3 for £11.99/€13.99/$20.15.

 And if you purchase Sportsfriends on PS3, you’ll also be entitled to download the PS4 version for free.
Four full-sized games in one!
Oh man unrelated, holy cow sportsfriends has an unbelievable amt. of content as well as secrets. It’s sort of freaking me out!

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Mario Kart vs F1Race Stars

OK, I haven't wrote on here for ages, so please bear with me!

This post is going to be a comparison between two console games, one is a classic and the other is brand new, but has the potential to be a classic.

OK, so Mario Kart has 3 classes for your Kart 50, 100 & 150cc, plus it has the awesome mirror mode.. Well F1 Race Stars has essentially the same amount of classes, the only difference being that in F1 the numbers are larger! This is to give  the Karts the  appearance of  being Formula class racers, but essentially both games are the same as each other when it comes to classes.

Now we come to power-ups....hmmmm Codemasters  appear to have been playing loads of Kario Mart, (deliberate misspellings there folks!) Prior to coding (bad pun intended) F1 as the power ups are the basically the same, both have turbo boost, both have a feature that fires you forward like a rocket, (Bullet Bill in Mario Kart and a NOS canister in F1)

Both have a forward firing seeking missile, both have a rebounding missile (green shell/yellow bubble). An attack that slows the leader right down, an attack on everyone in front of you (lightning in Mario Kart and a rain storm in F1), etc. Once played you will realize that each of the power ups in F1 is the same as a power up in Mario Kart.

Both games have plenty of course choices too, but instead of the standard 4 races per championship F1 starts with 2 and progressively adds more plus you also get different championship game modes, I feel that in this category F1 just shades it because of the other game mode inclusions in the career/championship mode. I know shocking isn't it!

F1s numerous game modes can be played online too, but I think Mario Kart is more fun online because its just straight up races against unknown people or your friends. And while the same holds true for F1 what let's it down is the huge size of the races, and online racing can be torture at times, trust me I know, I have both Gran Turismo and Forza 4 so I know what of I speak! And the torture is more frustrating in games with huge courses as they take longer to finish. And this may lead to a bad online experience, please note I said may, this is not to say it would frustrate everyone.

F1s big thing though is the KERS corner boost. This can be the difference between winning and losing and is something that should be included in all Kart games, its a bit like Mario Karts drift boost, and once you master it it becomes the light at the end of the tunnel if your sitting at 5th and going in to the last corner.

Sadly F1 is let down because it doesn't have an equivalent to Rainbow Road..I love both games but I would say Mario Kart shades it as the better game, but maybe F1s DLC will change that, will have to wait and see.....

I'm back!

Well folks Papachi has to apologize, you see I have not had the time to blog for ages, what with it being the summer holidays and all that! However this is a wee message just to say that I am back, blogging on a regular basis.....by regular I mean every couple of days......watch this space......

Work completed

Well campers, that's my house no longer infested by workies. All the work is now finished and I must say both the bathroom and kitchen look splendid, which I suppose was the whole point!

However, it is not without its drawbacks. For one, my wife had to take abuse off of an old electrician, who promptly got thrown out the house by me. We had to stay overnight in a hotel, which was truly inconvenient!

More importantly, it is going to take about two or three weeks to sort out the mess of boxes that contain all of our stuff (clothes)!

Now I don't know about you, but that might be the worst part of all, the re-tidying! There are things packed up which don't need un-packed, but due to a lack of storage they will have to be, and this means that the house will be recluttered, again!

And that is how it stands today, house needing sorted, but we cant tidy up, and the council are giving us a new ceiling tomorrow, so we have to empty the living room tonight, go team us.....